Classes

== Savage Realms Classes== During your Savage Realms experience, you're more than expected to run into a few classes along the way. First off, I'll explain the difference between a Tier one class, and a Tier two class. A Tier one class is much cheaper than a Tier two class, but there's a reason for that. Every Tear two class inherits every aspect of one of the Tier one classes. What this means, is that if I were to get the Archmage Class (Tier two), I would have all of the spells that the Mage Class (Tier one) has. Another good thing to know, is the difference between PvP and PvE classes. A PvP class gives you special perks to help you during PvP (Player vs Player), while a PvE class gives you perks to help you during normal play (Player vs Environment). To begin, we'll start off by explaining the Tier one PvP classes, and work our way up to finally end with the Tier two PvE classes.

Warrior:
Tier: One

Type: PvP

Ability List:

- Rend (Passive): Warrior has a passive 15% chance to rend their target every few hits, putting a short duration poison effect on thim (which goes through armor).

- Riposte (Passive): Warrior, if wearing Iron or Diamond armor, has a passive 12% chance to riposte an incoming attack from enemies, taking ZERO damage and reflecting the same attack back at the enemy for half the damage it would have done to the original player.

- First Aid (Active): Warrior can use bandages (two paper) to begin first aid treatment in combat. (Right click with the paper to attempt) Over the course of five seconds, the treatment will either succeed or fail. If it is successful, the Warrior is healed two and one half hearts of health. If they fail, there is no effect. First Aid can also cure blindness, slowness, and poison effects if successful. Failure rate: 15%

Mage:
Tier: One

Type: PvP

Ability List:

- Drain Life (Spell): When activated, this spell does two and one half hearts of damage, not through armor, and heals the caster two hearts. This spell has a cooldown of 12 seconds, a range of 12 blocks, and consumes two redstone dust each use.

- Heal (Spell): Heals target player five hearts. This spell has a 10 second cooldown, a range of 20 blocks, and consumes nothing each use.

- Blink (Spell): Teleports player to wherever their curser is pointing, note, it will teleport you on top of whatever block you point at. This spell has a 20 second cooldown, a range of 25 blocks, and consumes two redstone dust each use.

Additional Information: All spells are 'bound' to a wooden sword at all times. If you would like to bind a certain spell to a certain item type, no blocks, you would type the command '/c bind spellname', while holding the item type you would like to bind it to. You may bind as many spells to one item type as you would like, to cycle to a different spell with that item, simply right click while holding it, to cast the spell with the item, left click. Also, if you find yourself without an item to cast with, or to bind to, simply type the command '/c spellname' to immediately cast the spell.

Archer:
Tier: One

Type: PvP

Ability list:

- Fire Arrows (Passive): Gives an arrow a 25% chance to ignite their target, causing fire damage over time.

- Daze (Passive): Gives an arrow a 15% chance to Daze their target, making their view camera change dramatically, by changing their target's direction straight up or straight down.

- First aid Training (Active): The Archer has the ability to use their training to heal off some damage taken in combat. Over the course of six seconds, the Archer will heal five hearts of damage using the Regeneration potion effect. However, there is always a chance to fail (5%) which increases the damage you take while the bandage is being applied to up to 25% more damage.

More Coming soon...
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